AI Insights · Timothy · July 2021
Top 5 Match 3 Games Performance in Saudi Arabia Q2 2021
Explore the performance trends of the top 5 Match 3 games on a unified platform in Saudi Arabia during Q2 2021, based on data from Sensor Tower.
In Q2 2021, the top 5 Match 3 games in Saudi Arabia demonstrated varied performance trends across weekly revenue, downloads, and active users. Here's a detailed look at how each game fared during this period, with data sourced from Sensor Tower.
Empires & Puzzles: Match 3 RPG by Small Giant Games saw a fluctuating weekly revenue, starting at approximately $40K at the end of March and ending with around $31K by the end of June. Weekly downloads showed a declining trend initially, dipping to about 1.2K in early May before recovering to 2.2K in mid-June. Active users decreased from 14.4K in late March to 11.3K by the end of June, indicating a gradual decline over the quarter.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED experienced growth in weekly revenue, peaking at around $13.7K in late April. Downloads, however, showed a downward trend, starting at 1.2K in early April and falling to 561 by the end of June. Active users remained relatively stable, fluctuating between 4.5K and 5.6K throughout the quarter.
WWE Champions, published by Scopely, Inc., had its weekly revenue peak at approximately $5.5K in late May. Downloads were highest at 1.3K in early May but generally hovered around the 500-700 range for most of the quarter. Active users showed minor fluctuations, staying between 9K and 12.6K, with a slight dip towards the end of May.
Smashing Four: PVP Smash Hit! by By Aliens L.L.C - F.Z displayed varied revenue trends, peaking at $4.3K in early May. Downloads were highest at 1.3K in mid-April but dipped to 377 in early June before slightly recovering to 774 by the end of June. Active users demonstrated a stable trend, ranging from 17.1K to 22.5K, with a notable peak of 21.3K in late June.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. maintained a steady weekly revenue, reaching $2.3K by the end of June. Weekly downloads started strong at 17.4K in late March, peaking at 22.5K in early May, and then gradually declining to 12.6K by the end of June. Active users remained consistently high, fluctuating between 184K and 211K throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.